Vehicle Additions
Version 0.36a
By seitensei/tenseiten, with help from shaz
!NEW! - Updated 2011/12/27 to Version 0.36a.
Introduction
This Vehicle Additions script adds the ability to access an additional map as
the interior of the vehicle. So far, only the airship has been implemented. This
script overwrites the get_on_vehicle and the get_off_vehicle methods, so it is
not compatible with anything that edits those. However, since it uses a the
default code when the system is not enabled for a vehicle, created a patch to
solve incompatibilities is not within the real of impossibility.
Instruction
Set the map ID and X/Y coordinates of for the map that will serve as the
interior of the vehicle. Create an event that brings the player back to the
overmap and forces them to pilot the vehicle by by creating and event that
calls the following code:
$game_player.pilot_vehicle
To exit the vehicle’s interior, and return to the overmap (on foot), call
the following:
$game_player.exit_vehicle
Download
——————————————–
Yanfly made a pretty awesome script that can probably be used with this- Check out YEA – Event Select Skill. One suggestion is that, since we can now play with events inside of a vehicle, have the player repair or charge the vehicle before using it.









Dec 21, 2011 @ 23:13:25
This is so cool. So, this script ties one map to the airship (and other ships later on)? I’m thinking it is highly possible for me to create different floors of the airship where the player can navigate between.
I really like this script. I will use it, thank you!
Dec 27, 2011 @ 00:48:30
This is like the golden sun ship, I LOVE IT!